![]() ![]() Contents of the package can be made within unity, coded in mono develop, or modeled in external program. Please don't take what I'm saying in a bad way, just giving some solid advice.Įverything you see in asset store is a unity package that has been uploaded to asset store. ![]() So it's best to make sure you know exactly what you're doing otherwise it's gonna kill your passion to keep getting declined messages over and over - thus wasted time. But just learn how to make the things and make sure your product(s) are worthy enough to submit to Asset Store - otherwise you'll be waiting 2 weeks just to get a declined message without even why it was declined, unless you're lucky and they tell you why (rare). sometimes you'll need to make your own DLL's and so on to do what you're trying to do, or find a open-source DLL. Not everything is made in Unity all the time. There are a lot of tutorials and videos, etc that show how making editor extensions are made. Granted you can learn as you make it, which would then be a good time to use google to learn how to do it. You don't just decide one day to make a whole RPG Starter Kit without knowing about everything you are trying to do. ![]() But stuff like this comes with experience. Being you are asking this question you are not yet ready to produce assets worth purchasing. ![]()
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